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Options and Schemes
Area Options
Click Area tab to enter Area tab page, if you were not there. On the middle part of the Area Tab Page, there are options for areas.

Option 1:  Set Size for Area Point

Color Evolver draws area point as a small rectangle. This option sets the size for the rectangle. The size is used when picking a point with mouse cursor. The bigger is the size, the easier to pick a point.

Option 2: Set Color for Area Point

Color Evolver draws area point as a small rectangle. This option sets color for the rectangle's border.

Option 3:  Set Size for Edge

Color Evolver draws area edge as a line segment. The option will set width for the line segment. The size is used when picking an edge with mouse cursor. The bigger is the size, the easier to pick an edge.

Option 4:  Set Color for Area Edge

Color Evolver draws area edge as a line segment. The option will set color for the line segment.

Option 5: Draw Areas

This option determines whether or not Color Evolver will draw  point and edge for area in the image window.

Option 6: Paint over other Intruded Areas

If option Painted over other Intruded Areas is selected,  Color Evolver paints an area without checking intrusions from other areas. Areas that are inside or intruded into the area will not be taken into account.

If option Paint over other Intruded Areas is not selected, when painting an area, Color Evolver will calculate not to paint into any other areas that could be inside the area or intruded into the area.

By default, this option is not selected.

Color Evolver draws area with its points and edges. edges are drawn as a line. Points were drawn as a small rectangle. There are other four options about drawing point and edge:

 

Painting Options
Click Help tab to enter Help tab page, if you were not there.  There are three options for Painting Process in the middle part of Help tab page. They are scales for color's Hue, Saturation and Brightness Components. Their value is from 0 to 2 and is used to bind pixels to the target color.
If their value is smaller, all pixels in painted area will be more closer to target color. If their value is bigger, pixels in the painted area will reserve bigger variance, which would give more realistic shades on the surface of the result image.

These option values will be read and put into effect when you paint areas in Painting Mode. When you re-paint by clicking button Redo its Painted Areas, these options will not be read again.

Schemes

In Color Evolver , a coloring scheme is a combination of area definitions, color definitions, and data describing painting actions between the areas and the colors. In any time, your definition, area or color, and painting actions are recorded into a coloring scheme, the current one. Once you started Color Evolver flash application first time for an image, you are working in a default current coloring scheme, named as scheme1.  For an image, you can maintain multiple coloring schemes.  All the coloring schemes for an image were called as Working Site, collectively.

Scheme tab page supports you to manage the schemes. Click Scheme tab to enter Scheme tab page, if you were not there.

Save Working Site onto server

You have option to let Color Evolver save your current working site onto server. Next time when you start application, it will be restored for you. By simply clicking Upload  Working Site to Server button, Color Evolver will do that and tell you the result with a pop up dialog.

 

Caution: remember saving working site onto server regularly for each 30 minutes or so. Otherwise, you could lost hat you have done.  

 

Create a New Scheme

It is possible to define new color scheme other than the default one created by Color Evolver . To Create a Scheme, simply click Save Current Scheme as New button. All the definitions and painting actions in current scheme will be copied into the new one. Remember the new scheme is not empty.

Color Evolver will ask for a name for the new scheme with a pop up dialog. 

 

Clear Scheme

If you prefer to have an empty new scheme or want to remove old contents in current scheme, you can clear it, delete all the area and color definitions recorded in current scheme, by clicking Clear Current Scheme button.

Color Evolver will ask you to confirm with a pop up dialog.   

Build Result Image

You might need the result image saved on your local computer after you have worked out an excellent scheme. Unfortunately Color Evolver can not create any file on your local computer because it ran inside Flash Player. So the result image is sent back to you through another web browser window. You can right click the image there and choose Save Picture As menu item to save the image into a local file. This is the standard way to save pictures from web page.

To build result result image based on current working site, simply click Build Result Image button and wait.

Color Evolver will send back the result image and tell you what might have happened in a pop up dialog. Please note that building result image could take a while. 

 

Manage Multiple Color Schemes

In coloring scheme list, you can select a scheme, and then rename or delete it. But selection of a scheme from the list would necessarily make it to be current one. You have to click Load Selected Scheme as Current button to do that.  

Print Result Image

In addition to building result image, you might choose to get a hard copy directly. Color Evolver can print the image onto a matrix of papers if you set options and click the Print Image button.

 

The two options Whole and Visible Part Only allow print the whole image or only the part currently visible in the image window.

If your check Allow Different X/Y Scales, the image will be printed out of scales to take up all the papers.  Otherwise, the image will be printed in the identical horizontal and vertical scale. Some paper parts will not be covered.

Fit to .. by .. papers specify how many rows and columns of papers should be used to print the image. The maximum for both rows and columns is 5 papers.